
This week we had Hack Week event when everyone was welcome to use Innovation time on FOSS projects or even start the new one! I spent most of the time on hacking the Game Store, which I introduced in my previous blogpost. The package is now ready for you in the Build Service.
Simply use the following One Click Install files (openSUSE 11.0, openSUSE 11.1 and openSUSE Factory) or add the games repository and install the gamestore package manually. Game Store uses this repository to download the games, so you should stay subscribed to it after the installation too.
As a bonus I created a very simple One Click Install files catalog which imitates the Game Store look. It is available at gamestore.gk2.sk.
The screenshots for both versions (left Qt, right web) are here so you get the idea how it looks, but the best thing is to try it on your own!

Big thanks go to randy-sk who helped me with harvesting of icons and screenshots of the games. I am already looking for your feedback!
Thanks to hard work of Jeff, Narendra, Vidar and me, we managed to create today a 2.1 release of SVG-edit. Interesting changes include:
- tooltips for all UI elements
- editing of fill, stroke and group opacity
- selecting and moving elements
- saving SVG file
- adding end editing of text elements
- context panel for tools
- change rectangle radius
- controlling of the editor with keyboard shortcuts
You can try the 2.1 branch here:

Unfortunately the editor still has some problems when embedded into Google Wave, but now that Vidar received his invitation, I hope we’ll be able to fix it sooner.
We are also already cooking new features for 2.2 so stay tuned!

Last week I announced cooperation with Narendra Sisodiya on a SVG-edit project. The inscrutable ways of twitter allowed Jeff Schiller, a co-chair of the W3C SVG Interest Group, to spot our efforts and later he contributed with various patches and implemented some new features like selecting and moving objects.
I was very surprised when I found out that Vidar Hokstad took trunk of SVG-edit (only two days after my blogpost!) and created a proof-of-concept gadget for Google Wave, the exactly same thing I would try to accomplish once the editor was more mature
. I asked Vidar if he’s not interested in moving his source into our SVN, he agreed and is adjusting the gadget to work with the latest version of the editor right now.
I’m very happy that both guys jumped on our development train and the project gained momentum and visibility. We’ve also decided to change the license from GPLv2 to Apache License 2.0 to allow even broader adoption. A discussion group and an IRC channel #svg-edit on irc.freenode.net have been created for the ones who are interested in this project as well.
PS: The gadget is probably not yet usable inside Google Wave, but we are working on it and we’ll keep you posted about our progress … The work would go definitively faster if we all had Wave Sandbox access (people at Google: hint, hint
) and didn’t have to try everything only in Vidar’s Gadget API emulator.
Last weekend I was looking for a nice in-browser SVG editor. I found some alternatives, but no one was close to my ideals.
Most feature complete was SVG editor by Chris Peto, but it has complicated interface based on CGUI and is also pretty heavy.
Then I stumbled upon svg-edit by Narendra Sisodiya. It was rather raw and lots of features were missing, but then I sat down, started hacking and after few hours I created quite a long list of changes. When I sent them to Narendra, he was so kind that he made me an administrator of the project, so I was able to push all my changes into SVN trunk and to continue the work there.
Today I finished all changes I wanted to fix before the relase, so I can present you the 2.0 release of SVG-edit! You can try for yourself by clicking on the next picture (this is pointer to trunk development version, so it might get messy in time
):

During the development I was testing it in Firefox and Opera and I’m sure there will be some problems in other browsers. If you hit any, do not hesitate and write me an e-mail or even better use the issue tracker on the project site.
Also there are some features that are still missing, but they are planned (like adding text, more complicated shapes or selecting, moving, scaling, rotating objects) and I hope they will be added in the near future.